DCP TIFFs

Intention: Provide materials which can help a technical or non-technical person judge changes in picture and sound quality without the use of meters.

If the test equipment isn’t scheduled at the auditorium for another 6 months, is there a way to tell if the the contrast and color display is degrading? These TIFF slides are experiments to answer this question, and supply tools if it is possible. Suggestions are welcome. All these TIFF plates are 4096 x 2160, 2020 color space with 16 bits of depthiness, unless otherwise mentioned. Sound files from the DCPs will get their own page, but don’t go looking for it now…

If you have some ideas for changes, to fix mistakes or add nuance, let us know…likely we can change the master for the better and post another version. Creative Commons License This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.  
If you create something and would like it hosted on this site, please let us know. Read what the link says on the Creative Commons site. Generally, you can use these in your works, change as required. But please, 1) give attribution when you use them in either commercial or non-commercial work, 2) provide a link to the original material and, 3) send a note to let us know what you changed.

 


White2Black Dials This TIFF started as an experiment in seeing smoothness from 100 to 0 all over the screen. Really, it was striking as a color print so the logical extreme was black to white everywhere. There are 3 versions in the set, each pushing the center point of the gradient just a little to one side or the other from center. Confuse them at your own risk. And for each one there is a version with a dial. When you make your DCP, use one after the other so the talent can make a judgement without the dials, then mark down the place where any problem exists. The dials on the TIFF files look much better than what is compressed here. Please give them a try, and let us know. As Always, 16 bit, 2020 and the Passcode is QA_b4_QCWhite to Black dials Brighter and 709   White Squares with a Radial Gradient and Scale  


Primary and Secondary Dials These radial dials are an experiment to see if broken or funky gradients can be observed or perhaps even be seen gradually going odd over time. As Always, 16 bit, 2020 and the Passcode is QA_b4_QC Primary and Secondary color dials White and Colored Squares with a Radial Gradient and Scale  


4 Colors, 10 Boxes TIFFs Once more, an attempt to see what can be seen in HDR / EXR projector systems, then to find which ones can be used to notice any degradation in the system. These would be the normal SMPTE required RP 431-2 set of blocks going across, but they also have a smooth gradient going across the bottom. …and, they don’t start at 100%. There are 3 sets, one which starts at 10% luminance and goes to 1%, another from 1% to 0.1, and – you guessed it, the 3rd set goes from 0.1% to 0.01%. Thus, with 65,535 as 16 bits, the range of these goes from 6,553 to 7 units of color. More specifics at the download page… For some reason, I made a Rec 709 PNG at 6554 – 655 with outline and it doesn’t seem to show on the computer screen. Well, just a bit if you look sharp. So, this is the 4th of this series, attempting to find an objective measurement technique to quantify changes. The link above gives you a set of TIFFs. And at this link (soon as it is made), there is a DCP. Let me know what works please. Sample of the Green colors with outline  


Vertical Meters TIFFs The question for these slides is “Can you objectively and consistently judge where the color ends and only black exists”? Will several people see the same ending point.  The underlying question is can the meters be used as tools to objectively judge contrast? If there is a lot of dust on the port window or in the room, will there be a difference? On each slide there are 16 bars of color, 8 starting at 5% luminance in the center and going to 0% at top and bottom, and 8 going from 2.5% and going to 0%. One the left is a set of 4 of each for RGB and White on the left, and the right side is a complete set, through in a different order. The idea was to see if a bright color like green made it too hard to judge the blue if they were adjacent. Indeed, these are experimental. In addition to 5/2.5, there is also a slide with 2.5% and 1% meters, and for those with an extraordinary system, 1% to o.1%. Is 5% a usable meter for each color or is 2.5% more useful in a xenon powered room? The theory is that one can look at the meter and make a substantially objective judgment, record it on one of the checklists, and use the test again a week or month later to note if there are changes. Wow! This PNG only begins to show a usable scale…download the TIFF file. Vertical meter of each primary color and black at 2 different luminance.  


Dials for Contrast: 6%, 4.5%, 3%, 1.5% RGB and Greys, with and without tic marks. This idea is similar to the vertical meters above, but as dials with the gradient from 6% to 0% (as well as 4.5% and 3% and 1.5% to 0) on a dial, and in several colors. There is a version with a set of tic marks to note where the last point of seeable color is…and a version without. Why? Because it may be that one needs to spot the position of where the color disappears, without the influence of the dial markings, then get the markings later. In the DCP the dials show for 5 seconds then the dials with the tic marks and numbers show together for 5 seconds. Experiment and report please. RGB and Greys. 2020. 4K and 16 bits of depth for each color. All to see if we can get an objective tool that an interested and intelligent person can use. A little trouble making a file that shows on the screen at such low luminance. Try the TIFFs. GreenDial with tics marks in 709  


Grey Steps with Dirty Numbers The classic row of grey boxes is defined in SMPTE RP 431-2: D-Cinema Quality – Reference Projector and Environment document. One row in the center of the screen. Problem is, it isn’t a very good test of a modern digital cinema projector, is it? This TIFF file has every square of grey from 2.5% to 100%, plus a ramp from 2.5% to 0%. And above that is a set of numbers, that give the luminance value of the square…but it gives it 3 times, and the digits are in three different values. The bottom value is 1% lower, and the middle is 0.1% lower and the top number…hopefully able to be seen in that fancy million to one system, is 0.01% different. The trick is to see if these numbers show up on a screen. Have fun and do share your thoughts. As always, 2020 color space and 16 bits of depthiness. The DCP is at: GreyStepScales These are the numbers that are laid on top of the squares…can your system produce differences for some or most of them? Numbers above grey steps x 40 Grey Steps x 40  


2117 5 Percent Solution These Dots are made for testing. These two TIFF files are one for Scope and one for Flat with the dots placed on a 5%W line as specified in 296M. Have fun and do share your thoughts. As always, 2020 color space and 16 bits of depthiness. More info is on the actual download site.


2117 Test Plates 1a These Dots are made for testing. First to check that they are usable, and 2nd for putting on the front screen and testing for luminance without glare. There are two sized dots, 10% and 20% of height. They sit on a rectangle that is 15% in from the edges of the Flat or Scope screen. There are 4 type of TIFF files for each Flat and Scope, two 10% and two 20% but one each for 1.90 Full Frame and one each for 2.39 Scope (top and bottom cropped off for a 1716 pixel height) and a 1.85 Flat (with the edges cut off for a 3996 width.) As always, 2020 color space and 16 bits of depthiness.  


Primary and Secondary Trumpets Each of these components will be made available in a kit, but for right now, here they are in one chart. LensTesting for DCinema!  


Mach Band Effect Testing Plates There is a whole series to download here. These were developed to learn whether the black of the masking curtains and the typical vignette of the picture cause the illusion of luminance shift. Variation 1 on Mach Band Effect Testing  


Horizontal and Vertical Lines – Black, against backgrounds, 2020, 4K Black lines at every other position on the grid…and a variety of different primary and secondary backgrounds. Black lines against primary and secondary backgrounds 2020 16 bit  


Horizontal and Vertical Lines – Colored Lines, 2020, 4K What is the difference to a projector or a LED wall between drawn black lines and backgrounds of colors…which actually fill in the alternate lines, right? …and drawing the colors as the lines and letting the editing program put in the background…or no background at all. You too can find out with these plates. colored lines, horizontal and vertical  


Color Plates, 2020, 4K Primary and secondary color plates – Don’t need pictures of those here, do you? Just get them at the download site.  


2 Percent Hmmm – What shall we call this? It is derived from the CST chart that marks off 2% rectangles to begin with, and a bunch of circles drawn at the proper 10% points…then it got botched up with moving the color wheels to align with the corner to corner lines which actually serve no purpose…ok, toss in some focus squares …that’ll distract them. (This png is 709…get the real thing in 2020 and tell us how to make it better please. Colors on a black background that also checks the sides in a colorful manner.  


2 Percent, Black and White Hmmm – What shall we call this? It was inspired by/is derived from, the CST chart that marks off 2% rectangles to begin with, and a bunch of circles drawn at the proper 10% points…then it got botched up with moving the color wheels to align with the corner to corner lines which actually serve no purpose…ok, toss in some focus squares …that’ll distract them. (This png is 709…get the real thing in 2020 and tell us how to make it better please. Black and white Siemens Stars with several 2% rectangles.  


CJ’s Favorite Distraction Several variations with several colors going from full saturation to dark or white …and grey level tests too. A distraction because I keep refining it. Now with MTF marks – hope they work…haven’t tested them yet.

Black background with sharp lines and green cones
Green Cones with MTF lines and other designs

 


Trumpets 8 TIFFs of Trumpets. The ability to watch as lines get closer together. There are many variations…there are numbers in there somewhere. Experiment and report please. RGB and Black. 2020. 4K and 16 bits of depth for each color. All to see if we can get a subjective objective. trumpets on a scope screen  


Circles and Stars Circles and Stars and a few other things to stare at. And some fun while making the primaries turn into secondaries. Ya gotta love bluey yellow, no? The alternative TIFF uses outlines of the Siemens Stars for the center position, just to see what detail they hold. No idea if a 4K system can hold 48 spokes…let us know what you find please. RGB and Black. 2020. 4K and 16 bits of depth for each color. A number of testing ideas on one chart  


Coming….Colors, Stripes, Dials, MoreMTF – A crafted circle in a triangle in a rectangle with 3 primary colors all around

10b) What Does It Mean: Scope and Flat? Part 2

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The information on this page has been transferred and updated at the Training Course page: What Does It Mean: Scope and Flat? Part 2.

Scope or Flat can best be shown with some examples of how it goes wrong. These drawings were made because exactly this problem happened in a local screening room for a movie screening to a room full of experts.

The intention isn’t to make fun of anyone, of course. These things happen by mistake more often than by negligence or bad repair. The screening company representative said that there was a run-through previous to the showing and everything was fine. Since she left the room after her welcome statement, we don’t know if what we saw is what she saw previously. It is possible that she didn’t know what to look or listen for, which is exactly why we need to document this. This Lesson will help you to understand this situation, recognize it right away as you do  your auditorium inspections…and fix it right away. Continue reading 10b) What Does It Mean: Scope and Flat? Part 2

1) What Does It Mean: DCP

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The information on this page has been transferred, with updates, to the Training Course page: What Does It Mean: DCP

We recommend that you use the newer link.

Let’s start with something that we will hear about all the time.

A DCP is a Digital Cinema Package. You will never hear, “Did we get the Digital Cinema Package?”. No one will ever say, “Will you play my independent movie please? I can send you the Digital Cinema Package.” No. Instead, they will say, “We got the DCPs.” Or, “I’ll send you the DCP on a hard disk.”

Yes, it is digital, and it is cinema. Digital simply means that is capable of being used by a computer. In case you are not certain, the projector, and the media player for the projector, and sound system are basically just specialized computers. Cinema, of course, means that it has something to do with motion pictures, usually in an auditorium. (The word “cinema” hasn’t had a long life, only about 100 years. The originators of modern motion pictures, the Lumiere brothers, chose the word from the Greek word from Ancient Greek word kínēma – which means “movement”.)

The reason the DCP is called a package is that it holds all the frames of the movie, plus all the music, dialog, sound effects, all the subtitles and the files for the blind/partially sighted, deaf and hard of hearing, and the security keys. In addition, the package has some extra files that tell the computers which of those files to play, and when. Continue reading 1) What Does It Mean: DCP

10) What Does It Mean: Scope and Flat?

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Please use this new site, since it will be the most up to date and it will come with new features. Thanks!

:

The first question: Why Do We Care?

Every Answer begins the same way: There are many things that can go wrong with the presentation of the moving picture.

In this case, we are working with the shape of the picture. Movies evolved from almost square to very wide.

This topic is a little tricky. Even if the shape is wrong – too narrow or too short – at least the image is on the screen. In some cases, the images may look OK if you just glance at the image. But there are things to look for.

Will the audience care? Many will. They will think that the screen looks too small, or the image looks too small. (Nobody ever complains about too big!) They may complain that the people on screen are too thin, or too fat.

Buzzwords: “Scope” “Flat” “Format” “Constant Height” “Constant Width” “Aspect Ratio” “Two-Three-Five” “One-Eight-Five” (written 2.39 or 1.85 and 2.39:1 or 1.85:1). We will show the definition of these terms with examples. Don’t look them up now – they have too many meanings and most explanations are more complicated than we need to be.

The Complication: There are 2 correct forms for an image on the screen. Even in the same facility, some auditoriums may be one type, and other auditoriums may be the other type!

Masking and Curtains in a Cinema Auditorium

Potential Points of Failure: Screen. Curtains. Motors for Curtains. Cord for Curtains. Masking. Motors for masking. Chains for masking. Automation Electronics. Projector. Automation setting on Playlist. Instructions that tell which setting to put into the playlist!


Don’t let this get too complicated. We are only talking about the size of the rectangle of the movie on the screen.

Movies are created in 2 different shapes. The measurements for both of them is just about 2 times as large side to side (the width) compared to the dimension from top to bottom (the height). For example, the following picture shows this concept of a rectangle that is 2 times wide and 1 times high.

A pretend cinema screen two times wide and one times high

A simple way to write this is ‘2 to 1’ or ‘2:1’, which means 2 units in one direction compared to 1 unit in another direction.)

The important things to remember is:

There are two formats

One format is slightly smaller than 2 times wide and 1 times tall – that format is called Flat.

One format is slightly wider than 2 times wide and 1 times tall – that format is called Scope.

Here is a picture of those 2 formats placed with our 2 to 1 picture.

Two to One, with Flat and Scope

The choice for this happens very early in the movie making process – probably during the first hours of conversation between the producer and director, or sometimes the director and the cinematographer. Will we shoot this movie wide or do we shoot this movie tall?

Of course, they don’t use those terms. Art and Science are never that simple – there are always special words, or words with special meanings. They choose between “Scope” or “Flat”.

There is no rule that says a movie should be one way or the other. Sometimes a director will only work in one form, then suprise you by making a movie in another. Or, sometimes people will say that all action movies are in Scope. But a little research will show that isn’t always true.

Anyway, after the director’s decision, every scene of that movie will be shot through a lens that is in that form – what is called a format. And of course, the last lens of the movie process – the lens that is attached to your projector – will make the movie appear in that format on your screen.

Here be dragons!Maybe you remember those old maps with the ship at the edge near the sign that says: Warning – Here Be Dragons~! Well…Warning — Here Be Maths~! …and, yes, we promised to keep math to a minimum. But there will be drawings too, with arrows and bright colors. So, be brave. Continue reading 10) What Does It Mean: Scope and Flat?

1a) Where to Judge The Auditorium

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The information on this page has been transferred and updated at the Training Course page: Where to Judge The Auditorium.

There is no perfect answer for “Where should I be to judge the screen and sound system?”

Actually, we don’t need to be in a “perfect” place. We just need a consistent place – measure from the same place every time. Still…the question is: Where?

How High Is This Screen? when it falls on you?One group of experts will say that you should judge from so many “Screen Heights” away.

A screen height is just like it sounds, and a little difficult to evaluate exactly. In the movie theater, if a screen is 64 feet wide, then the height is 27 feet high. Maybe. Because there are two different standards for screens.
Continue reading 1a) Where to Judge The Auditorium

Point 1, and Other Speaker Stuff

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The information on this page has been transferred and updated at the Training Course page: Point 1, and Other Speaker Stuff

Most of us here on the earth realm have two ears. There may be other realms with more, but with two we can do amazing things with sound.

Knowing the location of where a sound is coming from is one cool example. You can close your eyes and you can tell whether a sound is coming from the left or right or front center or anywhere in between. In fact, you can close your eyes and point with great accuracy to the location where a sound is coming from anywhere in the space around us, even behind, above and below. The science people call all this space, left and right, above and below, in front, behind – all this is called a ‘sound field’.  Continue reading Point 1, and Other Speaker Stuff

Beta Test – New, Online, Managers WalkThrough Form

We are preparing the launch of an exciting new service. Out with the old paper form of the Managers WalkThrough Report Form – In with the Online Forms. Give it a try.

Use the link on the line above, or click on the “Routines” pulldown in the Menu above.  Select Managers WalkThrough Report Form on your phone or tablet or portable computer. Get settled in the auditorium that you want to check  the sound and picture. When ready, have someone start up one of the Cinema Test Tools DCPs …and click away on the online form.

If everything is cool, all stays nice and simple. But if any of the answers requires that you pass information to the tech (for example), the form magically opens up, giving you a place to tell everyone what you saw or heard.

Like the DCPs and lessons, the new Online Form Series is free. We hope you will use it for every theater every week…or more if you want. The Safety and Security Form is just about ready and the Monday CleanUp will also be released soon. Read further to learn about emailing the form and other Q&A. Continue reading Beta Test – New, Online, Managers WalkThrough Form

mp4 Samples of Managers Walk Through Series DCPs

Hi.
The following mp4 files are taken from the same sources as the free DCPs available for the non-technical cinema manager, the ones used to check the cinema auditorium. The only difference is that the sub-titles are burned into these QuickTime files. In the DCPs, the sub-titles are a file that the server and projector use to create the sub-titles. Perhaps the higher compression shows bands in the greys as well, but on the big screen they should look and sound fabulous.

This first sample is derived from the xkcd.com/1080 site, to give a bit of interesting “other” after using the Align1 and Faces1 DCPs. Continue reading mp4 Samples of Managers Walk Through Series DCPs

mp4 Samples of Technicians Toolkit DCPs

This first DCP is an idea gone mad. It started as just a basic grey scale pluge, then it was noticed that there are 24 blocks on screen which led to a chasing dot per frame…then the idea crossed – hey, you must put a pop white patch in case someone has one of those cool pop sync devices! …but who wants to have a screen of white to blind them after all the grey? How about red, it goes with black…at least it did in the days of film. Who know why I chose the star burst. Tell me if you want something different.

Just an aside: A little research and it turns out that the reason for red lights in the developers lab had less to do with night vision as much as the way that film didn’t get exposed so quickly…or some such – seems kind of illogical now that I read it in my own handwriting. Anyway, there is something to the idea of maintaining night vision…the red doesn’t trigger the rods as the white flash would.

This 2Pop Sync test DCP repeats 6 puts the pop tone in different 5.1 speakers around the room. There is a bit of a cheat on the .1 speaker. That is, instead of a 1 frame long 1k tone, it is a 240Hz tone. Let’s hope that everyone is rolled off by 1k, though who wants to bet that many aren’t. Anyway, the last set puts the pop in all speakers.

Do you have some simple articles that you have made to teach the lightly trained person in audio and/or picture. Let me know in the Contact link above.

Thanks. C J

Here is a QuickTime file of the DCP:

7) Measuring Light

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Please use this new site, since it will be the most up to date and it will come with new features. Thanks!

Imagine that you have joined a  non-technical employee Quality Assurance Project. You might have many goals: I want to learn a bit more about the technology of movies, or, I want to be part of a well trained team that keeps customers happy… and you might have many different purposes for those goals: If I can help create happy customers, they come back more often…or, if I have good control of the basic skills, I can use them to get even more important skills, becoming more valueable to my team and company. To accomplish these goals and achieve these purposes, there are many things that need to be done.

Of course, your goals and purposes must align with the quality policies set by the CEO of the company (Cheif Executive Officer). The CEO might say that your small village theater can only get so much money for seat and carpet replacement and do the best with what we have, but we are not a premium movie palace. Or, the CEO might say, spare no expense, this is the Flagship Theater for the entire chain and it has to be the best. Or, something in between.

Usually there is a way to be true to your aspirations and stay within the boundries set by the boss. No matter what, the boss would never want us to compromise safety, or show a bad image on the screen, or let the sound get full of distortion. They probably want to make sure that each patron is satisfied with what the facility and what the staff have to offer, even if it can’t be the perfect place. So this includes wanting an educated staff that is able to communicate intelligently with patron and tech staff.

And that is what we are going to do, a little at a time – learn to communicate about the performance of the facility with the patrons, a little at a time. In this section we are going to learn about measuring light levels with simple equipment …your iPhone, right?

So, if at first you don’t have the organizational support to download DCPs onto a USB drive, then get the DCPs into the Media Player/Projector system right now – you can still download some audio and light measuring tools, and experiment with them until you can use them easily in a dark room.   Continue reading 7) Measuring Light

What Means, New SMPTE Pink Noise…and How?

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SMPTE ST-2095-1 is a new standard for Pink Noise. It took a great deal of work by a great number of clever people, a lot of listening and testing and tweaking. The cool thing is that it isn’t made with a lot of transiticators, but rather, with digits. This is THE Digital Pink Noise Standard.

Pink Noise has been one of those things that has always been around, and people don’t think much about it. Flick a switch, and there it is. But it took a sophisticated circuit to do right, and it wasn’t always implemented the same…or even well. That is much less likely now because with the standard is a python script that is very easy to implement. Continue reading What Means, New SMPTE Pink Noise…and How?

6) Measuring – Sound

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Please use this new site, since it will be the most up to date and it will come with new features. Thanks!

Since there are many goals and purposes for this project, there are many things that need to be done. Training is high on the list. Practice should be high on the list…but who has the time!?!?
Perhaps you don’t have the a friendly tech or projectionist to

  • download DCPs onto a USB drive and
  • load them into the Media Player/Projector system and
  • make a nice playlist,

You can still download some audio and light measuring tools, and experiment and practice with them until you can use them easily in a dark room.  Continue reading 6) Measuring – Sound

4b – Audio (Sound Basics): Part 2

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Before we took a break from Part 1 of Audio (Sound Basics), we had some tasks.

Become more aware of sounds in the background,
Become aware of differences in the many kinds of sounds around us. And finally,
figure out what sounds are annoying to you.

Every good speaker designer has to learn these things too. Every good designer of auditoriums need to learn these things. Why? Because sound all by itself is complicated. But to make sound go through speakers and reflect off ceilings and walls (and people!), they can take classes in physics and design, and study angles and study which magnets are the best to use in different speakers that also must focus certain frequencies differently than others – all that science stuff. And, they also need to know the things that artists know. How to observe. How to decide what is pleasant, what is disturbing. Because: Acoustics, designing rooms for sound, is a science, but very importantly, it is an art.

They can design a perfect room. They can set it up with the best equipment to have perfect balance. But when they play their favorite movie scene or recording, they often listen find things that are annoying.

You do not need to know about the 10 or 20 parts for each speaker, or the details about each speaker in each speaker box, or the special wire that connects the speakers to the amplifiers in the best system. You don’t need to know details about the media player and the audio processor and the every part of those.

Putting together all the parts is an art and a science for others.

You should be aware that these things exist. You should be aware that these things can have problems. But mostly, you need to be aware of…to learn how to… listen.


We will work on

1) listening to sound. And we will also learn how to,

2) listen to audience members, and

3) how to listen well enough to fill in the audio questions of the Managers Walk Through Form.


And now, our first real technical word: Frequency.

Frequency is a term that is used when describing both sound and picture. So we will need to get a good idea of it. Let’s do a quick once over to remove a little mystery out from the subject.

Think of a song. Think of the beat. . . . . . . . . . Count that beat for 15 seconds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .For this exercise we are going to use the number 30…30 beats every 15 seconds. That is 2 beats every second. If we counted for 30 seconds we would have 60 beats for every 30 seconds. And, for 60 seconds, 120 beats. 120 beats per minute. 2 beats per second. You can clap your hands that fast. Imagine the beat being 4 times faster…8 times every second…that may be faster than you can clap your hands.

Beats every second is a frequency. Beats every minute is a frequency too. Beats every day is a frequency, but the number may be too huge to count…and your hands would be pretty tired! But, the planet has made 1 revolution around its axis in one day…1 revolution every day is a frequency. And the planet earth will go around the sun in 365 days…1 every 365 is a frequency.

People usually say the word “per” instead of “every” when we talk about frequency. 1 revolution per 365 days. And sometimes we have to be careful – does that mean 1 revolution around the axis or 1 revolution around the sun? But with music…that is, with sound…and color…that is, with light…people understand that we are using seconds.

And, instead of beats we use the word “cycles”. Cycles are a little more fun.

When you clap, your hands go toward each other, then away from each other. They wave at each other going one distance out and then back in.

Waves are like that. They repeat their sequence. You can start counting the wave when the hands hit…the bottom of the cycle, or you can start counting the wave when your hands are farthest apart. Or start someplace in the middle. The important part is the cycle of the wave and the time. Cycles per Second. Cycles per Year. Cycles per Decade.

Cycles. Time. Frequencies.

Sound frequencies are very easy to think of when we consider a musical instrument like the piano. From left to right, the notes start with the low and rumbling sounds and and go all the way up to the twinkling high notes. If you look at the longest strings of the piano as they are hit, you can almost see the back and forth slow motion vibration as they move through the air – and they act on the air – creating those low notes that hit our ears. If we look at the strings a few notes higher, they move so fast that we cannot see them vibrating.

The same is true for the guitar, which is easier to make a video of. Here is a video showing the strings moving in slow motion. Longer and shorter waves for each string…Cool! Longest waves for the bass, the low notes, the low frequencies. Shorter waves for the higher frequencies…but notice, there are more waves on the 3rd string than on the 1st string. Almost 4 waves on the 3rd in the same distance as 2 waves on the 1st. 4 waves per …something, compared to 2 waves per …something. Higher frequency, shorter wave length.

Hmmm…there is something here to study later…some reverse relationship between wave length and frequency. Let’s put that aside for later. It is just interesting, but not important right now.

So, a quick review. Frequency is the number of times that something happens, associated with a unit of time.

I saw my friend quite frequently…about once a week (for example.)

Once per second I am able to type a word…the frequency of my typing is one word per second.

The strings on the lowest note on the piano – the one on the far left – goes back and forth 27 and a half times every second. We say that it has a frequency of 27.5 cycles per second. Some of the notes in the middle of the piano go back and forth over 400 times per second – the ‘A’ note above middle ‘C’ is 440 cycles per second. The very highest strings vibrate at over 4,000 cycles per second.

Now. Why do we need to know about frequency?

Because customers will come to you and say, “The low frequency notes are buzzing.” And you can say, “Ah. Help me to understand more. Do you mean the low frequency, like the rumble of the explosions, or the low frequencies like the man’s voice?”

And your customer will think, “This person is interested and capable of getting this problem fixed – I’ll come back here!~”

Then you can tell the tech – “Yeah, like, the low frequency hits are causing some buzzing in auditorium 7. A customer told me, then I listened and it seemed like the LFE has a cracked speaker. It only breaks up on certain notes.”

The tech can now come into the auditorium with the right equipment, then find and repair the problem in a few minutes.

What was the alternative?

The customer says, “Hey. I’m watching Galaxy 9. Low Frequencies are busting up in auditorium 7.” Your new and uneducated employee falls asleep when the word “frequency” is used and forgets the customer even said an auditorium number. The tech gets a note that says, “Customer says sounds is messed up in one of the auditoriums that Galaxy 9 is playing in.” Tech comes in, has to play a bunch of stuff before hearing which sounds and what speakers are messed up. Spends more time going to get the speaker. Schedules a whole morning 3 days from now to get it fixed. Customers are unhappy.

Part 3 of Sound Basics will follow. But take a few days before you attack that. Listen to sounds again. Judge the difference between low and mid and high frequencies. Listen how most male voices are low, but not as low as many other low sounds. Be aware of your sensation of touch – how often you can feel low frequency tones on the arm of the chair for example.

Take a look at the Managers Walk Through Form. Notice the other sound questions. Get comfortable with the idea of listening for those things, at different places in the environment.

Sound Section of Managers Walk Through Form
Sound Section of Managers Walk Through Form

If you are really brave, dive into the Lesson: So Now You Want To Measure Sound. Go ahead. It is a good idea to get some physical experience instead of all these theory lessons every time. (Theory lessons per week…frequency.)

And, remember these two things: No one was born with this info. Everyone had to learn it, to experience it, to mess up, to learn again, to get better then mess something else up…don’t get discouraged.

And two, keep it fun. On this path are rocks and sand and dust and great distances between knowledge. Scientists still discover things about sound and hearing, just like they do with light and pictures and vision.

Don’t forget to write questions or thoughts in the Comments or in the Contact Form. Let us know what we could explain better, or didn’t explain at all.

Thanks…and until next time (Part 3 of Audio, Sound Basics ), keep a steady beat.

6) So Now You Want To Measure Sound Level

Hey! Hi. This page is was duplicated at the Training Courses site, with new edits, at: What’s It Mean? Distortion?

Please use this new site, since it will be the most up to date and it will come with new features. Thanks!

Hopefully you have read through the post named Basics: Audio (Sound), Part 1 and Part 2. It is good to have a basic understanding of frequencies and speakers and surround and amplifiers and level and Loudness. Hopefully you have noticed some of the many ways that the human hearing system has made things “interesting” in normal life, maybe even pointed things out to people while you walked around your cinema auditoriums since learning more about these things. Continue reading 6) So Now You Want To Measure Sound Level

4 – Audio (Sound Basics): Part 1

Hi, and welcome.

The information on this page has been transferred and updated at the Training Course page: Audio (Sound Basics): Part 1

Sound is all around us. We don’t need any particular talent to use it. Doctors tell us that we can hear sounds in the womb.

Using sound well is a different story. Being able to judge sound, to know if it is the best possible for your clients – or at least acceptable – is another different story.

For a simple definition, “Sound” is what we hear. But actually every sound involves hundreds of steps. These steps begin with a motion that takes place at one point. The drummer hits the drum, and it vibrates, the bell gets hit and it vibrates, we push air up our throats and make it vibrate.

We can’t see it, but you can visualize it by thinking about it like a pebble that is thrown into a pond.
Continue reading 4 – Audio (Sound Basics): Part 1

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